Ecco BIOM Range

ROLE

Motion Designer

PROJECT DESCRIPTION

Ecco was releasing their new BIOM range, which was built with innovative cushioning technology. They needed four films highlighting different aspects of BIOM technology, including waterproofing, cushioning, durability and breathability.

I worked on three of the four films, building all of the simulations for the Gortex Waterproof film and Breathe-thru Cushioning film.

TEAM

Lead Artist: Jess Smith
Senior Look Dev Artists: Scott Russell, Dominic Cascarino
Senior Animator (camera & shoe animation): Woody Hai

Made at Where Giants Roam, in collaboration with D8

I built a knit simulation, originally made for the Gortex Breathe-thru film, which was not included in the finished production

Ecco Breathe-thru Cushioning campaign video. The cushioning aspect is represented as splines that are converted into volumes, which compress as the shoe pushes down.

Ecco BIOM Range

ROLE

Motion Designer

PROJECT DESCRIPTION

Ecco was releasing their new BIOM range, which was built with innovative cushioning technology. They needed four films highlighting different aspects of BIOM technology, including waterproofing, cushioning, durability and breathability.

I worked on three of the four films, building all of the simulations for the Gortex Waterproof film and Breathe-thru Cushioning film.

TEAM

Lead Artist: Jess Smith
Senior Look Dev Artists: Scott Russell, Dominic Cascarino
Senior Animator (camera & shoe animation): Woody Hai

Made at Where Giants Roam, in collaboration with D8

I built a knit simulation, originally made for the Gortex Breathe-thru film, which was not included in the finished production

Ecco Breathe-thru Cushioning campaign video. The cushioning aspect is represented as splines that are converted into volumes, which compress as the shoe pushes down.

Ecco BIOM Range

ROLE

Motion Designer

PROJECT DESCRIPTION

Ecco was releasing their new BIOM range, which was built with innovative cushioning technology. They needed four films highlighting different aspects of BIOM technology, including waterproofing, cushioning, durability and breathability.

I worked on three of the four films, building all of the simulations for the Gortex Waterproof film and Breathe-thru Cushioning film.

TEAM

Lead Artist: Jess Smith
Senior Look Dev Artists: Scott Russell, Dominic Cascarino
Senior Animator (camera & shoe animation): Woody Hai

Made at Where Giants Roam, in collaboration with D8

I built a knit simulation, originally made for the Gortex Breathe-thru film, which was not included in the finished production

Ecco Breathe-thru Cushioning campaign video. The cushioning aspect is represented as splines that are converted into volumes, which compress as the shoe pushes down.