Mushrooms

ROLE

Motion Designer

Lighting/Material Artist

3D Modeller

PROJECT DESCRIPTION

For a personal project, in order to improve my lighting skills as well as my technical skills, I built this mushroom animation using vellum to simulate the growth and blooming phase - with procedural textures and rendered in Karma.

This is the clay without lighting and texture applied.

Mushrooms

ROLE

Motion Designer

Lighting/Material Artist

3D Modeller

PROJECT DESCRIPTION

For a personal project, in order to improve my lighting skills as well as my technical skills, I built this mushroom animation using vellum to simulate the growth and blooming phase - with procedural textures and rendered in Karma.

This is the clay without lighting and texture applied.

Mushrooms

ROLE

Motion Designer

Lighting/Material Artist

3D Modeller

PROJECT DESCRIPTION

For a personal project, in order to improve my lighting skills as well as my technical skills, I built this mushroom animation using vellum to simulate the growth and blooming phase - with procedural textures and rendered in Karma.

This is the clay without lighting and texture applied.