ROLE
Concept Development
3D Modeller
Motion Designer
PROJECT DESCRIPTION
This is a personal project I embarked on in order to improve my lighting and texturing skills in Houdini. I liked the idea of an early 2000s inspired campaign, with more desaturated tones and blueish hues. A cold, frosty environment pairs well with the visual concept. I built a frost solver to simulate the ice growth, as well as an infection solver that would also grow the ice crystals on the glass. Lastly, I simulated some smoke in order to further the sense of 'cooling'.
Frost Solver
ROLE
Concept Development
3D Modeller
Motion Designer
PROJECT DESCRIPTION
This is a personal project I embarked on in order to improve my lighting and texturing skills in Houdini. I liked the idea of an early 2000s inspired campaign, with more desaturated tones and blueish hues. A cold, frosty environment pairs well with the visual concept. I built a frost solver to simulate the ice growth, as well as an infection solver that would also grow the ice crystals on the glass. Lastly, I simulated some smoke in order to further the sense of 'cooling'.
Frost Solver
ROLE
Concept Development
3D Modeller
Motion Designer
PROJECT DESCRIPTION
This is a personal project I embarked on in order to improve my lighting and texturing skills in Houdini. I liked the idea of an early 2000s inspired campaign, with more desaturated tones and blueish hues. A cold, frosty environment pairs well with the visual concept. I built a frost solver to simulate the ice growth, as well as an infection solver that would also grow the ice crystals on the glass. Lastly, I simulated some smoke in order to further the sense of 'cooling'.